fix: on_render called while paused
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@@ -71,7 +71,8 @@ public:
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void draw(
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const DrawContext& context,
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Camera* camera,
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bool hudVisible,
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bool hudVisible,
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bool pause,
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PostProcessing* postProcessing
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);
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void drawBorders(int sx, int sy, int sz, int ex, int ey, int ez);
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@@ -83,7 +84,8 @@ public:
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void renderLevel(
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const DrawContext& context,
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Camera* camera,
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const EngineSettings& settings
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const EngineSettings& settings,
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bool pause
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);
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};
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