fix: on_render called while paused
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@@ -350,8 +350,10 @@ void Entities::renderDebug(LineBatch& batch, const Frustum& frustum) {
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}
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}
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void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum) {
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scripting::on_entities_render();
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void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum, bool pause) {
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if (!pause) {
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scripting::on_entities_render();
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}
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auto view = registry.view<Transform, rigging::Rig>();
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for (auto [entity, transform, rig] : view.each()) {
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