fix: on_render called while paused

This commit is contained in:
MihailRis
2024-07-08 22:56:22 +03:00
parent 19c6a82ab2
commit 690b8f4807
5 changed files with 17 additions and 11 deletions
+4 -2
View File
@@ -350,8 +350,10 @@ void Entities::renderDebug(LineBatch& batch, const Frustum& frustum) {
}
}
void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum) {
scripting::on_entities_render();
void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum, bool pause) {
if (!pause) {
scripting::on_entities_render();
}
auto view = registry.view<Transform, rigging::Rig>();
for (auto [entity, transform, rig] : view.each()) {