fix: on_render called while paused
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@@ -168,7 +168,7 @@ public:
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void update();
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void renderDebug(LineBatch& batch, const Frustum& frustum);
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void render(Assets* assets, ModelBatch& batch, const Frustum& frustum);
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void render(Assets* assets, ModelBatch& batch, const Frustum& frustum, bool pause);
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entityid_t spawn(
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EntityDef& def,
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