Win32 keyname implementation
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@@ -80,7 +80,17 @@ int keycode::NUM_LOCK = GLFW_KEY_NUM_LOCK;
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int keycode::LEFT_BRACKET = GLFW_KEY_LEFT_BRACKET;
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int keycode::LEFT_BRACKET = GLFW_KEY_LEFT_BRACKET;
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int keycode::RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET;
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int keycode::RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET;
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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const char* keycode::name(int code) {
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const char* keycode::name(int code) {
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#ifdef _WIN32
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(code) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return name;
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#else
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const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
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const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
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if (name == nullptr) {
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if (name == nullptr) {
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switch (code) {
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switch (code) {
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@@ -129,6 +139,7 @@ const char* keycode::name(int code) {
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}
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}
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}
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}
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return name;
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return name;
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#endif // _WIN32
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}
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}
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int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
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int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
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