minor refactor

This commit is contained in:
MihailRis
2024-05-17 23:21:37 +03:00
parent 1750599165
commit 693f50eb87
2 changed files with 4 additions and 5 deletions
+2 -2
View File
@@ -125,8 +125,8 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
float px = camera->position.x / (float)CHUNK_W - 0.5f;
float pz = camera->position.z / (float)CHUNK_D - 0.5f;
std::sort(indices.begin(), indices.end(), [chunks, px, pz](auto i, auto j) {
const auto& a = chunks->chunks[i];
const auto& b = chunks->chunks[j];
const auto a = chunks->chunks[i].get();
const auto b = chunks->chunks[j].get();
auto adx = (a->x - px);
auto adz = (a->z - pz);
auto bdx = (b->x - px);