minor refactor
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@@ -125,8 +125,8 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
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float px = camera->position.x / (float)CHUNK_W - 0.5f;
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float pz = camera->position.z / (float)CHUNK_D - 0.5f;
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std::sort(indices.begin(), indices.end(), [chunks, px, pz](auto i, auto j) {
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const auto& a = chunks->chunks[i];
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const auto& b = chunks->chunks[j];
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const auto a = chunks->chunks[i].get();
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const auto b = chunks->chunks[j].get();
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auto adx = (a->x - px);
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auto adz = (a->z - pz);
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auto bdx = (b->x - px);
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