PlayerController class (more OOP)

This commit is contained in:
MihailRis
2022-10-01 17:11:43 +03:00
parent 26f70b2f04
commit 6965bbe809
4 changed files with 45 additions and 26 deletions
+12 -14
View File
@@ -1,6 +1,5 @@
#include "player_control.h"
#include "graphics/LineBatch.h"
#include "objects/Player.h"
#include "physics/PhysicsSolver.h"
#include "physics/Hitbox.h"
@@ -30,10 +29,11 @@
#define CHEAT_SPEED_MUL 5.0f
#define JUMP_FORCE 7.0f
void update_controls(PhysicsSolver* physics,
Chunks* chunks,
Player* player,
float delta){
PlayerController::PlayerController(Level* level) : level(level) {
}
void PlayerController::update_controls(float delta){
Player* player = level->player;
if (Events::jpressed(GLFW_KEY_ESCAPE)){
Window::setShouldClose(true);
@@ -65,7 +65,7 @@ void update_controls(PhysicsSolver* physics,
}
int substeps = (int)(delta * 1000);
substeps = (substeps <= 0 ? 1 : (substeps > 100 ? 100 : substeps));
physics->step(chunks, hitbox, delta, substeps, shift, player->flight ? 0.0f : 1.0f);
level->physics->step(level->chunks, hitbox, delta, substeps, shift, player->flight ? 0.0f : 1.0f);
camera->position.x = hitbox->position.x;
camera->position.y = hitbox->position.y + 0.7f;
camera->position.z = hitbox->position.z;
@@ -169,23 +169,19 @@ void update_controls(PhysicsSolver* physics,
}
}
void update_interaction(Level* level, LineBatch* lineBatch){
void PlayerController::update_interaction(){
Chunks* chunks = level->chunks;
Player* player = level->player;
Camera* camera = player->camera;
Lighting* lighting = level->lighting;
Camera* camera = player->camera;
vec3 end;
vec3 norm;
vec3 iend;
voxel* vox = chunks->rayCast(camera->position, camera->front, 10.0f, end, norm, iend);
if (vox != nullptr){
if (Block::blocks[vox->id]->model == 1){
lineBatch->box(iend.x+0.5f, iend.y+0.5f, iend.z+0.5f, 1.005f,1.005f,1.005f, 0,0,0,0.5f);
} else if (Block::blocks[vox->id]->model == 2){
lineBatch->box(iend.x+0.4f, iend.y+0.3f, iend.z+0.4f, 0.805f,0.805f,0.805f, 0,0,0,0.5f);
}
selectedBlockId = vox->id;
selectedBlockPosition = iend;
if (Events::jclicked(GLFW_MOUSE_BUTTON_1) && Block::blocks[vox->id]->breakable){
int x = (int)iend.x;
int y = (int)iend.y;
@@ -208,5 +204,7 @@ void update_interaction(Level* level, LineBatch* lineBatch){
int z = (int)iend.z;
player->choosenBlock = chunks->get(x,y,z)->id;
}
} else {
selectedBlockId = -1;
}
}