set default particles render distance to 32
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@@ -27,7 +27,7 @@ struct ParticlesPreset : public Serializable {
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/// @brief Use global up vector instead of camera-dependent one
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bool globalUpVector = false;
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/// @brief Max distance of actually spawning particles.
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float maxDistance = 16.0f;
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float maxDistance = 32.0f;
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/// @brief Particles spawn interval
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float spawnInterval = 0.1f;
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/// @brief Particle life time
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