improve blocks.set performance

This commit is contained in:
MihailRis
2025-08-16 12:48:42 +03:00
parent 73f589d479
commit 6af74fc219
6 changed files with 18 additions and 14 deletions
+1 -4
View File
@@ -101,12 +101,9 @@ static int l_set(lua::State* L) {
if (static_cast<size_t>(id) >= indices->blocks.count()) {
return 0;
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
if (!blocks_agent::get_chunk(*level->chunks, cx, cz)) {
if (!blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state))) {
return 0;
}
blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state));
auto chunksController = controller->getChunksController();
if (chunksController == nullptr) {