add graphics/core/Model
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@@ -8,6 +8,11 @@
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class Mesh;
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class Texture;
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class Chunks;
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class Assets;
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namespace model {
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struct Model;
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}
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class ModelBatch {
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std::unique_ptr<float[]> buffer;
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@@ -21,6 +26,7 @@ class ModelBatch {
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std::vector<glm::mat4> matrices;
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glm::mat3 rotation;
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Assets* assets;
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Chunks* chunks;
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static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
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@@ -65,7 +71,7 @@ class ModelBatch {
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vertex(pos-right+up, {0,1}, color);
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}
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public:
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ModelBatch(size_t capacity, Chunks* chunks);
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ModelBatch(size_t capacity, Assets* assets, Chunks* chunks);
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~ModelBatch();
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void pushMatrix(glm::mat4 matrix);
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@@ -73,6 +79,8 @@ public:
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void box(glm::vec3 pos, glm::vec3 size, glm::vec4 lights);
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void draw(const model::Model& model);
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void test(glm::vec3 pos, glm::vec3 size);
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void flush();
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};
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