fix world previews generation
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@@ -94,7 +94,11 @@ LevelScreen::LevelScreen(
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renderer->clear();
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return false;
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}));
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controller->preQuitCallbacks.listen([this]() {
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if (!controller->getLevel()->getWorld()->isNameless()) {
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saveWorldPreview();
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}
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});
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animator = std::make_unique<TextureAnimator>();
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animator->addAnimations(assets.getAnimations());
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@@ -104,7 +108,6 @@ LevelScreen::LevelScreen(
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LevelScreen::~LevelScreen() {
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if (!controller->getLevel()->getWorld()->isNameless()) {
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saveDecorations();
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saveWorldPreview();
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}
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scripting::on_frontend_close();
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// unblock all bindings
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