lua api refactor
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@@ -0,0 +1,163 @@
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#include "lua_commons.h"
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#include "api_lua.h"
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#include "../scripting.h"
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#include "../../../engine.h"
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#include "../../../files/files.h"
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#include "../../../files/engine_paths.h"
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#include <string>
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#include <filesystem>
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namespace fs = std::filesystem;
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static fs::path resolve_path(lua_State* L, const std::string& path) {
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try {
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return scripting::engine->getPaths()->resolve(path);
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} catch (const files_access_error& err) {
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luaL_error(L, err.what());
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abort(); // unreachable
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}
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}
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static int l_file_resolve(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushstring(L, path.u8string().c_str());
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return 1;
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}
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static int l_file_read(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::is_regular_file(path)) {
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lua_pushstring(L, files::read_string(path).c_str());
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return 1;
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}
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return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
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}
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static int l_file_write(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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const char* text = lua_tostring(L, 2);
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files::write_string(path, text);
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return 1;
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}
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static int l_file_exists(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::exists(path));
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return 1;
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}
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static int l_file_isfile(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_regular_file(path));
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return 1;
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}
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static int l_file_isdir(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_directory(path));
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return 1;
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}
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static int l_file_length(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::exists(path)){
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lua_pushinteger(L, fs::file_size(path));
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} else {
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lua_pushinteger(L, -1);
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}
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return 1;
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}
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static int l_file_mkdir(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::create_directory(path));
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return 1;
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}
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static int l_file_mkdirs(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::create_directories(path));
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return 1;
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}
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static int l_file_read_bytes(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::is_regular_file(path)) {
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size_t length = (size_t) fs::file_size(path);
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ubyte* bytes = files::read_bytes(path, length);
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lua_createtable(L, length, 0);
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int newTable = lua_gettop(L);
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for(size_t i = 0; i < length; i++) {
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lua_pushnumber(L, bytes[i]);
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lua_rawseti(L, newTable, i+1);
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}
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return 1;
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}
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return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
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}
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static int l_file_write_bytes(lua_State* L) {
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int pathIndex = 1;
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if(!lua_isstring(L, pathIndex)) {
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return luaL_error(L, "string expected");
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}
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fs::path path = resolve_path(L, lua_tostring(L, pathIndex));
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std::vector<ubyte> bytes;
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size_t len = lua_objlen(L, 2);
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int bytesIndex = -1;
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if(!lua_istable(L, bytesIndex)) {
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return luaL_error(L, "table expected");
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} else {
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lua_pushnil(L);
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bytesIndex--;
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size_t i = 1;
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while(lua_next(L, bytesIndex) != 0) {
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if(i >= len) {
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break;
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}
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const int byte = lua_tointeger(L, -1);
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if(byte < 0 || byte > 255) {
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return luaL_error(L, "byte '%i' at index '%i' is less than 0 or greater than 255", byte, i);
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}
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bytes.push_back(byte);
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lua_pop(L, 1);
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i++;
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}
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lua_pushboolean(L, files::write_bytes(path, &bytes[0], len));
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return 1;
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}
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}
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const luaL_Reg filelib [] = {
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{"resolve", lua_wrap_errors<l_file_resolve>},
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{"read", lua_wrap_errors<l_file_read>},
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{"write", lua_wrap_errors<l_file_write>},
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{"exists", lua_wrap_errors<l_file_exists>},
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{"isfile", lua_wrap_errors<l_file_isfile>},
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{"isdir", lua_wrap_errors<l_file_isdir>},
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{"length", lua_wrap_errors<l_file_length>},
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{"mkdir", lua_wrap_errors<l_file_mkdir>},
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{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
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{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
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{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
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{NULL, NULL}
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};
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