Merge pull request #435 from Ygrik2003/Refactoring-cmake
Refactoring cmake
This commit is contained in:
+16
-53
@@ -1,84 +1,47 @@
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cmake_minimum_required(VERSION 3.26)
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project(VoxelEngine)
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option(VOXELENGINE_BUILD_APPDIR "" OFF)
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option(VOXELENGINE_BUILD_TESTS "" OFF)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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execute_process(COMMAND ${CMAKE_COMMAND} --version)
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option(VOXELENGINE_BUILD_APPDIR "Pack linux build" OFF)
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option(VOXELENGINE_BUILD_TESTS "Build tests" OFF)
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# Need for static compilation on Windows with MSVC clang TODO: Make single build
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# on Windows to avoid dependence on combinations of platforms and compilers and
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# make it independent
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# We use two types linking: for clang build is static (vcpkg triplet
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# x64-windows-static) and for msvc build is dynamic linking (vcpkg triplet
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# x64-windows) By default CMAKE_MSVC_RUNTIME_LIBRARY set by
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# MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
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if(VCPKG_TARGET_TRIPLET MATCHES "static")
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# Need for MSVC clang
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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add_subdirectory(src)
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add_executable(${PROJECT_NAME} src/main.cpp)
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target_include_directories(${PROJECT_NAME}
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PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
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add_executable(VoxelEngine src/main.cpp)
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if(VOXELENGINE_BUILD_APPDIR)
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include(${CMAKE_CURRENT_SOURCE_DIR}/dev/cmake/BuildAppdir.cmake)
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endif()
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if(MSVC)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE
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Release
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CACHE STRING "Build type" FORCE)
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endif()
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if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL
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"RelWithDebInfo"))
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE /W4)
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endif()
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} /source-charset:UTF-8 /D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR"
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)
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else()
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target_compile_options(
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${PROJECT_NAME}
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PRIVATE -Wall
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-Wextra
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# additional warnings
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-Wformat-nonliteral
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-Wcast-align
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-Wpointer-arith
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-Wundef
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-Wwrite-strings
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-Wno-unused-parameter)
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if(CMAKE_BUILD_TYPE MATCHES "Debug")
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target_compile_options(${PROJECT_NAME} PRIVATE -Og)
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endif()
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if(WIN32)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
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endif()
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endif()
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target_link_libraries(VoxelEngine PRIVATE VoxelEngineSrc
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$<$<PLATFORM_ID:Windows>:winmm>)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie")
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endif()
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if(WIN32)
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target_link_libraries(${PROJECT_NAME} VoxelEngineSrc winmm)
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endif()
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target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
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target_link_options(VoxelEngine PRIVATE $<$<CXX_COMPILER_ID:GNU>:-no-pie>)
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# Deploy res to build dir
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add_custom_command(
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TARGET ${PROJECT_NAME}
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TARGET VoxelEngine
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POST_BUILD
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COMMAND
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${CMAKE_COMMAND} -E copy_directory_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/res $<TARGET_FILE_DIR:${PROJECT_NAME}>/res)
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/res $<TARGET_FILE_DIR:VoxelEngine>/res)
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if(VOXELENGINE_BUILD_TESTS)
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enable_testing()
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