Merge pull request #435 from Ygrik2003/Refactoring-cmake
Refactoring cmake
This commit is contained in:
+94
-59
@@ -1,87 +1,122 @@
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project(VoxelEngineSrc)
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set(CMAKE_CXX_STANDARD 17)
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file(GLOB_RECURSE headers ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
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file(GLOB_RECURSE sources ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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list(REMOVE_ITEM sources ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
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file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
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file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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list(REMOVE_ITEM SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
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add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
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add_library(VoxelEngineSrc STATIC ${sources} ${headers})
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(glm REQUIRED)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# specific for vcpkg
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find_package(OpenAL CONFIG REQUIRED)
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set(OPENAL_LIBRARY OpenAL::OpenAL)
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else()
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find_package(OpenAL REQUIRED)
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endif()
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(CURL REQUIRED)
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find_package(glfw3 REQUIRED)
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if(NOT APPLE)
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find_package(EnTT REQUIRED)
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endif()
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set(LIBS "")
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# Use directly linking to lib instead PkgConfig (because pkg-config dont
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# install on windows as default) TODO: Do it with findLua.
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if(MSVC)
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set(LUA_INCLUDE_DIR
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"$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/luajit"
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)
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find_package(Lua REQUIRED)
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else()
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# Used for mingw-clang cross compiling from msys2
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set(LIBS ${LIBS} luajit-5.1)
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endif()
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find_package(glfw3 REQUIRED)
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find_package(glm REQUIRED)
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find_package(vorbis REQUIRED)
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set(VORBISLIB Vorbis::vorbis Vorbis::vorbisfile)
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if(VCPKG_TARGET_TRIPLET MATCHES "static")
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add_library(luajit STATIC IMPORTED)
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set_target_properties(
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luajit
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PROPERTIES
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IMPORTED_LOCATION
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"$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/lib/libluajit-5.1.a"
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INTERFACE_INCLUDE_DIRECTORIES
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"$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/"
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)
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else()
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add_library(luajit SHARED IMPORTED)
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set_target_properties(
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luajit
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PROPERTIES
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IMPORTED_LOCATION
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"$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/bin/lua51.dll"
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IMPORTED_IMPLIB
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"$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/lib/lua51.lib"
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INTERFACE_INCLUDE_DIRECTORIES
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"$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/luajit"
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)
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endif()
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elseif(APPLE)
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find_package(PkgConfig)
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pkg_check_modules(LUAJIT REQUIRED luajit)
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pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
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set(LUA_INCLUDE_DIR "/opt/homebrew/include/luajit-2.1")
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set(LUA_LIBRARIES "/opt/homebrew/lib/libluajit-5.1.a")
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message(STATUS "LUA Libraries: ${LUA_LIBRARIES}")
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message(STATUS "LUA Include Dir: ${LUA_INCLUDE_DIR}")
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set(VORBISLIB ${VORBIS_LDFLAGS})
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message(STATUS "Vorbis Lib: ${VORBIS_LDFLAGS}")
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add_library(luajit::luajit ALIAS luajit)
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else()
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find_package(PkgConfig)
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pkg_check_modules(LUAJIT REQUIRED luajit)
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pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
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set(LUA_LIBRARIES ${LUAJIT_LIBRARIES})
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set(LUA_INCLUDE_DIR ${LUAJIT_INCLUDE_DIRS})
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set(VORBISLIB ${VORBIS_LDFLAGS})
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pkg_check_modules(luajit REQUIRED IMPORTED_TARGET luajit)
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pkg_check_modules(vorbis REQUIRED IMPORTED_TARGET vorbis)
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pkg_check_modules(vorbisfile REQUIRED IMPORTED_TARGET vorbisfile)
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add_library(Vorbis::vorbis ALIAS PkgConfig::vorbis)
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add_library(Vorbis::vorbisfile ALIAS PkgConfig::vorbisfile)
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add_library(luajit::luajit ALIAS PkgConfig::luajit)
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endif()
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if(UNIX)
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find_package(glfw3 3.3 REQUIRED)
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find_package(Threads REQUIRED)
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set(LIBS ${LIBS} Threads::Threads)
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endif()
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target_include_directories(VoxelEngineSrc PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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include_directories(${LUA_INCLUDE_DIR})
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include_directories(${CURL_INCLUDE_DIR})
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target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(
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${PROJECT_NAME}
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${LIBS}
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glfw
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OpenGL::GL
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${OPENAL_LIBRARY}
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GLEW::GLEW
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ZLIB::ZLIB
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PNG::PNG
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CURL::libcurl
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${VORBISLIB}
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${LUA_LIBRARIES}
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${CMAKE_DL_LIBS})
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VoxelEngineSrc
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PRIVATE glfw
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OpenGL::GL
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GLEW::GLEW
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ZLIB::ZLIB
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PNG::PNG
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CURL::libcurl
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OpenAL::OpenAL
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Vorbis::vorbis
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Vorbis::vorbisfile
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luajit::luajit
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PUBLIC glm::glm # Need public for src/delegates.hpp, which including to
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# main.cpp
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)
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target_compile_options(
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VoxelEngineSrc
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PUBLIC $<$<CXX_COMPILER_ID:MSVC>:
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/utf-8
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/MP
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/D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR
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/W4
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/wd4244 # conversion from 'a' to 'T', possible loss of data
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/wd4267 # conversion from 'size_t' to 'int', possible loss of data
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/wd4245 # conversion from 'int' to 'const size_t', signed/unsigned
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# mismatch
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/wd4100 # unreferenced formal parameter
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/wd4458 # declaration of 'var' hides class member
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/wd4101 # 'var': unreferenced local variable
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/wd4388 # 'token' : signed/unsigned mismatch
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/wd4018 # '>': signed/unsigned mismatch
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>
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$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:
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-Wall
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-Wextra
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# additional warnings
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-Wformat-nonliteral
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-Wcast-align
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-Wpointer-arith
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-Wundef
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-Wwrite-strings
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-Wno-unused-parameter
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-Wno-sign-compare
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$<$<CONFIG:Debug>:-Og>
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>)
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target_link_options(
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VoxelEngineSrc
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PUBLIC
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$<$<CXX_COMPILER_ID:GNU>:
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-no-pie
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>
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# Need for static compilation on Windows with clang TODO: Make single build
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# on Windows to avoid dependence on combinations of platforms and compilers
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# and make it independent
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$<$<PLATFORM_ID:Windows>:$<$<CXX_COMPILER_ID:Clang>:-static>>)
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@@ -7,6 +7,7 @@
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#include "io/io.hpp"
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#include "io/engine_paths.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "util/stringutil.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "world/generator/VoxelFragment.hpp"
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#include "debug/Logger.hpp"
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@@ -1,12 +1,13 @@
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#include "Label.hpp"
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#include <utility>
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#include "assets/Assets.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/Font.hpp"
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#include "assets/Assets.hpp"
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#include "graphics/ui/markdown.hpp"
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#include "util/stringutil.hpp"
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#include "../markdown.hpp"
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using namespace gui;
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@@ -1,15 +1,16 @@
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#include "TextBox.hpp"
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#include <algorithm>
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#include <sstream>
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#include <utility>
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#include <algorithm>
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#include "Label.hpp"
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#include "devtools/syntax_highlighting.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/Font.hpp"
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#include "assets/Assets.hpp"
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#include "devtools/syntax_highlighting.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Font.hpp"
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#include "graphics/ui/markdown.hpp"
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#include "util/stringutil.hpp"
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#include "window/Events.hpp"
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#include "window/Window.hpp"
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@@ -1,15 +1,15 @@
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#pragma once
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#include <mutex>
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#include <vector>
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#include <algorithm>
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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#include "typedefs.hpp"
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#include "delegates.hpp"
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#include "typedefs.hpp"
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namespace util {
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template<class...Types>
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template <class... Types>
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class HandlersList {
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int nextid = 1;
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std::unordered_map<int, std::function<bool(Types...)>> handlers;
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@@ -35,7 +35,7 @@ namespace util {
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int id = nextid++;
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handlers[id] = std::move(handler);
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order.push_back(id);
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return observer_handler(new int(id), [this](int* id) { //-V508
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return observer_handler(new int(id), [this](int* id) { //-V508
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std::lock_guard lock(mutex);
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handlers.erase(*id);
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order.erase(
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@@ -45,7 +45,7 @@ namespace util {
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});
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}
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void notify(Types...args) {
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void notify(Types... args) {
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std::vector<int> orderCopy;
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decltype(handlers) handlersCopy;
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{
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@@ -13,6 +13,7 @@
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#include "content/Content.hpp"
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#include "maths/voxmaths.hpp"
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#include <algorithm>
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#include <set>
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#include <algorithm>
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#include <stdint.h>
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