world render refactor

This commit is contained in:
MihailRis
2023-11-19 00:22:12 +03:00
parent dda9c40c41
commit 6c70bb531b
5 changed files with 27 additions and 43 deletions
+2 -4
View File
@@ -301,7 +301,7 @@ void MenuScreen::draw(float delta) {
LevelScreen::LevelScreen(Engine* engine, Level* level)
: Screen(engine),
level(level) {
worldRenderer = new WorldRenderer(level, engine->getAssets());
worldRenderer = new WorldRenderer(engine, level);
hud = new HudRenderer(engine, level);
}
@@ -351,11 +351,9 @@ void LevelScreen::update(float delta) {
}
void LevelScreen::draw(float delta) {
EngineSettings& settings = engine->getSettings();
Camera* camera = level->player->camera;
float fogFactor = 18.0f / (float)settings.chunks.loadDistance;
worldRenderer->draw(camera, occlusion, fogFactor, settings.graphics.fogCurve);
worldRenderer->draw(camera, occlusion);
hud->draw();
if (level->player->debug) {
hud->drawDebug( 1 / delta, occlusion);