world render refactor
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@@ -10,32 +10,28 @@
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#include <glm/ext.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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class World;
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class Level;
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class Camera;
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class Assets;
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class LineBatch;
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class Batch3D;
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class ChunksRenderer;
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class Shader;
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class Texture;
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class Framebuffer;
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class Frustum;
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class Engine;
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class WorldRenderer {
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Batch3D* batch3d;
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Assets* assets;
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Engine* engine;
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Level* level;
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Frustum* frustumCulling;
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LineBatch* lineBatch;
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ChunksRenderer* renderer;
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool occlusion);
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public:
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ChunksRenderer* renderer;
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LineBatch* lineBatch;
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WorldRenderer(Level* level, Assets* assets);
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WorldRenderer(Engine* engine, Level* level);
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~WorldRenderer();
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void draw(Camera* camera, bool occlusion, float fogFactor, float fogCurve);
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void draw(Camera* camera, bool occlusion);
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};
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