2D graphics performance fix
This commit is contained in:
@@ -5,17 +5,18 @@ class Batch2D;
|
||||
class Camera;
|
||||
class Level;
|
||||
class Assets;
|
||||
class Mesh;
|
||||
class Player;
|
||||
|
||||
class HudRenderer {
|
||||
Assets* assets;
|
||||
Batch2D* batch;
|
||||
Camera* uicamera;
|
||||
// Mesh* crosshair;
|
||||
public:
|
||||
HudRenderer();
|
||||
HudRenderer(Assets* assets);
|
||||
~HudRenderer();
|
||||
void draw(Level* level, Assets* assets);
|
||||
void drawDebug(Level* level, Assets* assets, int fps, bool occlusion);
|
||||
void drawInventory(Player* player);
|
||||
void draw(Level* level);
|
||||
void drawDebug(Level* level, int fps, bool occlusion);
|
||||
};
|
||||
|
||||
#endif /* SRC_HUD_RENDER_H_ */
|
||||
|
||||
Reference in New Issue
Block a user