Refactor, world.bin file, BinaryWriter, BinaryReader

This commit is contained in:
MihailRis
2023-11-16 19:32:44 +03:00
parent 9bc236b71a
commit 6cd775c27d
14 changed files with 378 additions and 126 deletions
+71 -38
View File
@@ -2,6 +2,7 @@
#include "files.h"
#include "rle.h"
#include "binary_io.h"
#include "../window/Camera.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
@@ -23,6 +24,8 @@
#define PLAYER_FLAG_FLIGHT 0x1
#define PLAYER_FLAG_NOCLIP 0x2
#define WORLD_SECTION_MAIN 1
using glm::ivec2;
using glm::vec3;
using std::ios;
@@ -40,14 +43,6 @@ void int2Bytes(int value, ubyte* dest, size_t offset){
dest[offset+3] = (char) (value >> 0 & 255);
}
void floatToBytes(float fvalue, ubyte* dest, size_t offset){
uint32_t value = *((uint32_t*)&fvalue);
dest[offset] = (char) (value >> 24 & 255);
dest[offset+1] = (char) (value >> 16 & 255);
dest[offset+2] = (char) (value >> 8 & 255);
dest[offset+3] = (char) (value >> 0 & 255);
}
float bytes2Float(ubyte* src, uint offset){
uint32_t value = ((src[offset] << 24) |
(src[offset+1] << 16) |
@@ -56,7 +51,7 @@ float bytes2Float(ubyte* src, uint offset){
return *(float*)(&value);
}
WorldFiles::WorldFiles(path directory, size_t mainBufferCapacity, bool generatorTestMode)
WorldFiles::WorldFiles(path directory, bool generatorTestMode)
: directory(directory), generatorTestMode(generatorTestMode) {
compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
}
@@ -115,14 +110,18 @@ void WorldFiles::put(Chunk* chunk){
region.compressedSizes[chunk_index] = compressedSize;
}
path WorldFiles::getRegionFile(int x, int y) {
path WorldFiles::getRegionFile(int x, int y) const {
return directory/path(std::to_string(x) + "_" + std::to_string(y) + ".bin");
}
path WorldFiles::getPlayerFile() {
path WorldFiles::getPlayerFile() const {
return directory/path("player.bin");
}
path WorldFiles::getWorldFile() const {
return directory/path("world.bin");
}
ubyte* WorldFiles::getChunk(int x, int y){
int regionX = floordiv(x, REGION_SIZE);
int regionY = floordiv(y, REGION_SIZE);
@@ -199,10 +198,11 @@ ubyte* WorldFiles::readChunkData(int x, int y, uint32_t& length){
return data;
}
void WorldFiles::write(){
void WorldFiles::write(const WorldInfo info){
if (!std::filesystem::is_directory(directory)) {
std::filesystem::create_directories(directory);
}
writeWorldInfo(info);
if (generatorTestMode)
return;
for (auto it = regions.begin(); it != regions.end(); it++){
@@ -213,26 +213,58 @@ void WorldFiles::write(){
}
}
void WorldFiles::writePlayer(Player* player){
ubyte dst[1+3*4 + 1+2*4 + 1+1];
void WorldFiles::writeWorldInfo(const WorldInfo& info) {
BinaryWriter out;
out.putCStr(WORLD_FORMAT_MAGIC);
out.put(WORLD_FORMAT_VERSION);
out.put(WORLD_SECTION_MAIN);
out.putInt64(info.seed);
out.put(info.name);
files::write_bytes(getWorldFile(), (const char*)out.data(), out.size());
}
bool WorldFiles::readWorldInfo(WorldInfo& info) {
size_t length = 0;
ubyte* data = (ubyte*)files::read_bytes(getPlayerFile(), length);
if (data == nullptr){
std::cerr << "could not to read world.bin (ignored)" << std::endl;
return false;
}
BinaryReader inp(data, length);
inp.checkMagic(WORLD_FORMAT_MAGIC, length);
/*ubyte version = */inp.get();
while (inp.hasNext()) {
ubyte section = inp.get();
switch (section) {
case WORLD_SECTION_MAIN:
info.seed = inp.getInt64();
info.name = inp.getString();
break;
}
}
return false;
}
void WorldFiles::writePlayer(Player* player){
vec3 position = player->hitbox->position;
size_t offset = 0;
dst[offset++] = SECTION_POSITION;
floatToBytes(position.x, dst, offset); offset += 4;
floatToBytes(position.y, dst, offset); offset += 4;
floatToBytes(position.z, dst, offset); offset += 4;
BinaryWriter out;
out.put(SECTION_POSITION);
out.putFloat32(position.x);
out.putFloat32(position.y);
out.putFloat32(position.z);
dst[offset++] = SECTION_ROTATION;
floatToBytes(player->camX, dst, offset); offset += 4;
floatToBytes(player->camY, dst, offset); offset += 4;
out.put(SECTION_ROTATION);
out.putFloat32(player->camX);
out.putFloat32(player->camY);
dst[offset++] = SECTION_FLAGS;
dst[offset++] = player->flight * PLAYER_FLAG_FLIGHT |
player->noclip * PLAYER_FLAG_NOCLIP;
out.put(SECTION_FLAGS);
out.put(player->flight * PLAYER_FLAG_FLIGHT |
player->noclip * PLAYER_FLAG_NOCLIP);
files::write_bytes(getPlayerFile(), (const char*)dst, sizeof(dst));
files::write_bytes(getPlayerFile(), (const char*)out.data(), out.size());
}
bool WorldFiles::readPlayer(Player* player) {
@@ -243,28 +275,29 @@ bool WorldFiles::readPlayer(Player* player) {
return false;
}
vec3 position = player->hitbox->position;
size_t offset = 0;
while (offset < length){
char section = data[offset++];
switch (section){
BinaryReader inp(data, length);
while (inp.hasNext()) {
ubyte section = inp.get();
switch (section) {
case SECTION_POSITION:
position.x = bytes2Float(data, offset); offset += 4;
position.y = bytes2Float(data, offset); offset += 4;
position.z = bytes2Float(data, offset); offset += 4;
position.x = inp.getFloat32();
position.y = inp.getFloat32();
position.z = inp.getFloat32();
break;
case SECTION_ROTATION:
player->camX = bytes2Float(data, offset); offset += 4;
player->camY = bytes2Float(data, offset); offset += 4;
player->camX = inp.getFloat32();
player->camY = inp.getFloat32();
break;
case SECTION_FLAGS:
case SECTION_FLAGS:
{
ubyte flags = data[offset++];
ubyte flags = inp.get();
player->flight = flags & PLAYER_FLAG_FLIGHT;
player->noclip = flags & PLAYER_FLAG_NOCLIP;
}
break;
}
}
player->hitbox->position = position;
player->camera->position = position + vec3(0, 1, 0);
return true;
@@ -281,7 +314,7 @@ void WorldFiles::writeRegion(int x, int y, WorldRegion& entry){
}
}
char header[10] = ".VOXREG";
char header[10] = REGION_FORMAT_MAGIC;
header[8] = REGION_FORMAT_VERSION;
header[9] = 0; // flags
std::ofstream file(getRegionFile(x, y), ios::out | ios::binary);