Refactor, world.bin file, BinaryWriter, BinaryReader

This commit is contained in:
MihailRis
2023-11-16 19:32:44 +03:00
parent 9bc236b71a
commit 6cd775c27d
14 changed files with 378 additions and 126 deletions
+33 -32
View File
@@ -97,17 +97,15 @@ light_t Chunks::getLight(int x, int y, int z){
}
Chunk* Chunks::getChunkByVoxel(int x, int y, int z){
if (y < 0 || y >= CHUNK_H)
return nullptr;
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = x / CHUNK_W;
int cy = y / CHUNK_H;
int cz = z / CHUNK_D;
if (x < 0) cx--;
if (y < 0) cy--;
if (z < 0) cz--;
if (cx < 0 || cy < 0 || cz < 0 || cx >= w || cy >= 1 || cz >= d)
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cz < 0 || cx >= w || cz >= d)
return nullptr;
return chunks[(cy * d + cz) * w + cx].get();
return chunks[cz * w + cx].get();
}
Chunk* Chunks::getChunk(int x, int z){
@@ -119,14 +117,12 @@ Chunk* Chunks::getChunk(int x, int z){
}
void Chunks::set(int x, int y, int z, int id, uint8_t states){
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = x / CHUNK_W;
if (y < 0 || y >= CHUNK_H)
return;
int cz = z / CHUNK_D;
if (x < 0) cx--;
if (z < 0) cz--;
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cz < 0 || cx >= w || cz >= d)
return;
Chunk* chunk = chunks[cz * w + cx].get();
@@ -143,17 +139,26 @@ void Chunks::set(int x, int y, int z, int id, uint8_t states){
else if (y + 1 > chunk->top) chunk->top = y + 1;
else if (id == 0) chunk->updateHeights();
if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz))) chunk->setModified(true);
if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1))) chunk->setModified(true);
if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz)))
chunk->setModified(true);
if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1)))
chunk->setModified(true);
if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz))) chunk->setModified(true);
if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1))) chunk->setModified(true);
if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz)))
chunk->setModified(true);
if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
chunk->setModified(true);
}
voxel* Chunks::rayCast(vec3 a, vec3 dir, float maxDist, vec3& end, vec3& norm, vec3& iend) {
float px = a.x;
float py = a.y;
float pz = a.z;
voxel* Chunks::rayCast(vec3 start,
vec3 dir,
float maxDist,
vec3& end,
vec3& norm,
vec3& iend) {
float px = start.x;
float py = start.y;
float pz = start.z;
float dx = dir.x;
float dy = dir.y;
@@ -239,14 +244,10 @@ voxel* Chunks::rayCast(vec3 a, vec3 dir, float maxDist, vec3& end, vec3& norm, v
}
void Chunks::setCenter(int x, int z) {
int cx = x / CHUNK_W;
int cz = z / CHUNK_D;
cx -= ox;
cz -= oz;
if (x < 0) cx--;
if (z < 0) cz--;
cx -= w/2;
cz -= d/2;
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
cx -= ox + w / 2;
cz -= oz + d / 2;
if (cx | cz) {
translate(cx,cz);
}
@@ -295,8 +296,8 @@ void Chunks::resize(int newW, int newD) {
translate(0, delta);
}
const int newVolume = newW * newD;
shared_ptr<Chunk>* newChunks = new shared_ptr<Chunk>[newVolume] {};
shared_ptr<Chunk>* newChunksSecond = new shared_ptr<Chunk>[newVolume] {};
auto newChunks = new shared_ptr<Chunk>[newVolume] {};
auto newChunksSecond = new shared_ptr<Chunk>[newVolume] {};
for (int z = 0; z < d && z < newD; z++) {
for (int x = 0; x < w && x < newW; x++) {
newChunks[z * newW + x] = chunks[z * w + x];
+10 -2
View File
@@ -13,6 +13,7 @@ class voxel;
class WorldFiles;
class LevelEvents;
/* Player-centred chunks matrix */
class Chunks {
public:
std::shared_ptr<Chunk>* chunks;
@@ -25,7 +26,8 @@ public:
WorldFiles* worldFiles;
LevelEvents* events;
Chunks(int w, int d, int ox, int oz, WorldFiles* worldFiles, LevelEvents* events);
Chunks(int w, int d, int ox, int oz,
WorldFiles* worldFiles, LevelEvents* events);
~Chunks();
bool putChunk(std::shared_ptr<Chunk> chunk);
@@ -36,7 +38,13 @@ public:
light_t getLight(int x, int y, int z);
ubyte getLight(int x, int y, int z, int channel);
void set(int x, int y, int z, int id, uint8_t states);
voxel* rayCast(glm::vec3 start, glm::vec3 dir, float maxLength, glm::vec3& end, glm::vec3& norm, glm::vec3& iend);
voxel* rayCast(glm::vec3 start,
glm::vec3 dir,
float maxLength,
glm::vec3& end,
glm::vec3& norm,
glm::vec3& iend);
bool isObstacle(int x, int y, int z);
+4 -17
View File
@@ -15,16 +15,10 @@
#include <memory>
#include <chrono>
#if defined(_WIN32) && defined(__MINGW32__)
#define _WIN32_WINNT 0x0501
#include <mingw.thread.h>
#else
#include <thread>
#endif
#define MAX_WORK_PER_FRAME 16
#define MIN_SURROUNDING 9
using std::unique_ptr;
using std::shared_ptr;
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
@@ -63,8 +57,8 @@ bool ChunksController::loadVisible(){
int nearX = 0;
int nearZ = 0;
int minDistance = ((w-padding*2)/2)*((w-padding*2)/2);
for (int z = padding; z < d-padding; z++){
for (int x = padding; x < w-padding; x++){
for (uint z = padding; z < d-padding; z++){
for (uint x = padding; x < w-padding; x++){
int index = z * w + x;
shared_ptr<Chunk> chunk = chunks->chunks[index];
if (chunk != nullptr){
@@ -101,14 +95,7 @@ bool ChunksController::loadVisible(){
return false;
}
chunk = shared_ptr<Chunk>(new Chunk(nearX+ox, nearZ+oz));
level->chunksStorage->store(chunk);
ubyte* data = level->world->wfile->getChunk(chunk->x, chunk->z);
if (data) {
chunk->decode(data);
chunk->setLoaded(true);
delete[] data;
}
chunk = level->chunksStorage->create(nearX+ox, nearZ+oz);
chunks->putChunk(chunk);
if (!chunk->isLoaded()) {
+26 -10
View File
@@ -4,14 +4,18 @@
#include "VoxelsVolume.h"
#include "Chunk.h"
#include "../files/WorldFiles.h"
#include "../world/Level.h"
#include "../world/World.h"
#include "../maths/voxmaths.h"
#include "../lighting/Lightmap.h"
#include "../typedefs.h"
using glm::ivec2;
using std::unique_ptr;
using std::shared_ptr;
ChunksStorage::ChunksStorage() {
ChunksStorage::ChunksStorage(Level* level) : level(level) {
}
ChunksStorage::~ChunksStorage() {
@@ -36,6 +40,17 @@ void ChunksStorage::remove(int x, int z) {
}
}
std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
auto chunk = shared_ptr<Chunk>(new Chunk(x, z));
store(chunk);
unique_ptr<ubyte> data(level->world->wfile->getChunk(chunk->x, chunk->z));
if (data) {
chunk->decode(data.get());
chunk->setLoaded(true);
}
return chunk;
}
// some magic code
void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
voxel* voxels = volume->getVoxels();
@@ -70,13 +85,13 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
for (int lx = max(x, cx * CHUNK_W);
lx < min(x + w, (cx + 1) * CHUNK_W);
lx++) {
voxels[vox_index(lx - x, ly - y, lz - z, w, d)].id = BLOCK_VOID;
lights[vox_index(lx - x, ly - y, lz - z, w, d)] = 0;
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
voxels[idx].id = BLOCK_VOID;
lights[idx] = 0;
}
}
}
}
else {
} else {
const std::shared_ptr<Chunk>& chunk = found->second;
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap->getLights();
@@ -87,10 +102,11 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
for (int lx = max(x, cx * CHUNK_W);
lx < min(x + w, (cx + 1) * CHUNK_W);
lx++) {
voxels[vox_index(lx - x, ly - y, lz - z, w, d)] =
cvoxels[vox_index(lx - cx * CHUNK_W, ly, lz - cz * CHUNK_D, CHUNK_W, CHUNK_D)];
lights[vox_index(lx - x, ly - y, lz - z, w, d)] =
clights[vox_index(lx - cx * CHUNK_W, ly, lz - cz * CHUNK_D, CHUNK_W, CHUNK_D)];
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
uint cidx = vox_index(lx - cx * CHUNK_W, ly,
lz - cz * CHUNK_D, CHUNK_W, CHUNK_D);
voxels[vidx] = cvoxels[cidx];
lights[vidx] = clights[cidx];
}
}
}
+5 -2
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@@ -10,18 +10,21 @@
#include "glm/gtx/hash.hpp"
class Chunk;
class Level;
class VoxelsVolume;
class ChunksStorage {
Level* level;
std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> chunksMap;
public:
ChunksStorage();
ChunksStorage(Level* level);
virtual ~ChunksStorage();
std::shared_ptr<Chunk> get(int x, int y) const;
std::shared_ptr<Chunk> get(int x, int z) const;
void store(std::shared_ptr<Chunk> chunk);
void remove(int x, int y);
void getVoxels(VoxelsVolume* volume) const;
std::shared_ptr<Chunk> create(int x, int z);
light_t getLight(int x, int y, int z, ubyte channel) const;
};