Refactor, world.bin file, BinaryWriter, BinaryReader
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@@ -10,18 +10,21 @@
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#include "glm/gtx/hash.hpp"
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class Chunk;
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class Level;
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class VoxelsVolume;
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class ChunksStorage {
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Level* level;
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std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> chunksMap;
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public:
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ChunksStorage();
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ChunksStorage(Level* level);
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virtual ~ChunksStorage();
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std::shared_ptr<Chunk> get(int x, int y) const;
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std::shared_ptr<Chunk> get(int x, int z) const;
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void store(std::shared_ptr<Chunk> chunk);
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void remove(int x, int y);
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void getVoxels(VoxelsVolume* volume) const;
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std::shared_ptr<Chunk> create(int x, int z);
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light_t getLight(int x, int y, int z, ubyte channel) const;
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};
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