buttons-related semantics update + refactor
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+10
-17
@@ -13,16 +13,11 @@
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#include "../../window/input.h"
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#include "../../window/Camera.h"
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using glm::vec2;
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using glm::vec3;
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using std::string;
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using std::shared_ptr;
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using namespace gui;
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GUI::GUI() {
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container = new Container(vec2(0, 0), vec2(1000));
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uicamera = new Camera(vec3(), Window::height);
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container = std::make_shared<Container>(glm::vec2(0, 0), glm::vec2(1000));
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uicamera = std::make_unique<Camera>(glm::vec3(), Window::height);
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uicamera->perspective = false;
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uicamera->flipped = true;
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@@ -32,8 +27,6 @@ GUI::GUI() {
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}
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GUI::~GUI() {
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delete uicamera;
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delete container;
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}
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std::shared_ptr<PagesControl> GUI::getMenu() {
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@@ -85,7 +78,7 @@ void GUI::actMouse(float delta) {
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}
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void GUI::act(float delta) {
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container->setSize(vec2(Window::width, Window::height));
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container->setSize(glm::vec2(Window::width, Window::height));
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container->act(delta);
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auto prevfocus = focus;
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@@ -132,7 +125,7 @@ void GUI::draw(const GfxContext* pctx, Assets* assets) {
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container->draw(pctx, assets);
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}
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shared_ptr<UINode> GUI::getFocused() const {
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std::shared_ptr<UINode> GUI::getFocused() const {
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return focus;
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}
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@@ -144,19 +137,19 @@ void GUI::addBack(std::shared_ptr<UINode> panel) {
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container->addBack(panel);
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}
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void GUI::add(shared_ptr<UINode> panel) {
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void GUI::add(std::shared_ptr<UINode> panel) {
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container->add(panel);
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}
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void GUI::remove(shared_ptr<UINode> panel) {
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void GUI::remove(std::shared_ptr<UINode> panel) {
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container->remove(panel);
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}
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void GUI::store(string name, shared_ptr<UINode> node) {
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void GUI::store(std::string name, std::shared_ptr<UINode> node) {
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storage[name] = node;
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}
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shared_ptr<UINode> GUI::get(string name) {
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std::shared_ptr<UINode> GUI::get(std::string name) {
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auto found = storage.find(name);
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if (found == storage.end()) {
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return nullptr;
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@@ -164,11 +157,11 @@ shared_ptr<UINode> GUI::get(string name) {
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return found->second;
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}
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void GUI::remove(string name) {
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void GUI::remove(std::string name) {
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storage.erase(name);
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}
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void GUI::setFocus(shared_ptr<UINode> node) {
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void GUI::setFocus(std::shared_ptr<UINode> node) {
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if (focus) {
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focus->defocus();
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}
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