add 'on_physics_update' entity event
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@@ -125,6 +125,23 @@ return {
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::continue::
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end
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end,
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physics_update = function(tps, parts, part)
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for uid, entity in pairs(entities) do
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if uid % parts ~= part then
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goto continue
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end
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for _, component in pairs(entity.components) do
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local callback = component.on_physics_update
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if not component.__disabled and callback then
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local result, err = pcall(callback, tps)
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if err then
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debug.error(err)
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end
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end
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end
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::continue::
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end
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end,
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render = function(delta)
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for _,entity in pairs(entities) do
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for _, component in pairs(entity.components) do
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@@ -18,7 +18,7 @@ end
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def_prop("jump_force", 0.0)
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def_prop("air_damping", 1.0)
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def_prop("ground_damping", 1.0)
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def_prop("movement_speed", 4.0)
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def_prop("movement_speed", 3.0)
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def_prop("run_speed_mul", 1.5)
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def_prop("crouch_speed_mul", 0.35)
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def_prop("flight_speed_mul", 4.0)
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@@ -56,7 +56,7 @@ function move_horizontal(speed, dir, vel)
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body:set_vel(vel)
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end
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function on_update(tps)
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function on_physics_update(tps)
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local delta = (1.0 / tps)
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local pid = entity:get_player()
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if pid and hud and not hud.is_inventory_open() and not menu.page ~= "" then
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