add ModelBatch

This commit is contained in:
MihailRis
2024-06-20 19:45:19 +03:00
parent 99094d2299
commit 6d6313cd10
7 changed files with 200 additions and 2 deletions
+84
View File
@@ -0,0 +1,84 @@
#ifndef GRAPHICS_RENDER_MODEL_BATCH_HPP_
#define GRAPHICS_RENDER_MODEL_BATCH_HPP_
#include <memory>
#include <vector>
#include <glm/glm.hpp>
class Mesh;
class Texture;
struct DecomposedMat4 {
glm::vec3 scale;
glm::mat3 rotation;
glm::vec3 translation;
glm::vec3 skew;
glm::vec4 perspective;
};
#include <iostream>
class ModelBatch {
std::unique_ptr<float[]> buffer;
size_t capacity;
size_t index;
std::unique_ptr<Mesh> mesh;
std::unique_ptr<Texture> blank;
glm::mat4 combined;
std::vector<glm::mat4> matrices;
DecomposedMat4 decomposed {};
inline void vertex(
glm::vec3 pos, glm::vec2 uv, glm::vec4 color
) {
float* buffer = this->buffer.get();
pos = combined * glm::vec4(pos, 1.0f);
buffer[index++] = pos.x;
buffer[index++] = pos.y;
buffer[index++] = pos.z;
buffer[index++] = uv.x;
buffer[index++] = uv.y;
union {
float floating;
uint32_t integer;
} compressed;
compressed.integer = (static_cast<uint32_t>(color.r * 255) & 0xff) << 24;
compressed.integer |= (static_cast<uint32_t>(color.g * 255) & 0xff) << 16;
compressed.integer |= (static_cast<uint32_t>(color.b * 255) & 0xff) << 8;
compressed.integer |= (static_cast<uint32_t>(color.a * 255) & 0xff);
buffer[index++] = compressed.floating;
}
inline void plane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm) {
norm = decomposed.rotation * norm;
glm::vec4 color {norm.x, norm.y, norm.z, 0.0f};
color.r = glm::max(0.0f, color.r);
color.g = glm::max(0.0f, color.g);
color.b = glm::max(0.0f, color.b);
vertex(pos-right-up, {0,0}, color);
vertex(pos+right-up, {1,0}, color);
vertex(pos+right+up, {1,1}, color);
vertex(pos-right-up, {0,0}, color);
vertex(pos+right+up, {1,1}, color);
vertex(pos-right+up, {0,1}, color);
}
public:
ModelBatch(size_t capacity);
~ModelBatch();
void pushMatrix(glm::mat4 matrix);
void popMatrix();
void box(glm::vec3 pos, glm::vec3 size);
void test(glm::vec3 pos, glm::vec3 size);
void flush();
};
#endif // GRAPHICS_RENDER_MODEL_BATCH_HPP_