add ModelBatch
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@@ -1,6 +1,7 @@
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#include "WorldRenderer.hpp"
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#include "ChunksRenderer.hpp"
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#include "ModelBatch.hpp"
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#include "Skybox.hpp"
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#include "../../assets/Assets.hpp"
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@@ -47,7 +48,8 @@ WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* pl
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level(frontend->getLevel()),
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player(player),
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frustumCulling(std::make_unique<Frustum>()),
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lineBatch(std::make_unique<LineBatch>())
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lineBatch(std::make_unique<LineBatch>()),
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modelBatch(std::make_unique<ModelBatch>(1000))
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{
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renderer = std::make_unique<ChunksRenderer>(
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level,
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@@ -191,6 +193,10 @@ void WorldRenderer::renderLevel(
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drawChunks(level->chunks.get(), camera, shader);
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shader->uniformMatrix("u_model", glm::mat4(1.0f));
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modelBatch->test(glm::vec3(0, 68, 0), glm::vec3(1.0f));
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modelBatch->flush();
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skybox->unbind();
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}
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