add ModelBatch
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@@ -23,6 +23,7 @@ class LevelFrontend;
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class Skybox;
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class PostProcessing;
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class DrawContext;
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class ModelBatch;
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struct EngineSettings;
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class WorldRenderer {
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@@ -34,6 +35,7 @@ class WorldRenderer {
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std::unique_ptr<ChunksRenderer> renderer;
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std::unique_ptr<Skybox> skybox;
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std::unique_ptr<Batch3D> batch3d;
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std::unique_ptr<ModelBatch> modelBatch;
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
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void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
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