add Emitter maxDistance
This commit is contained in:
@@ -15,6 +15,7 @@ struct Particle {
|
||||
/// @brief Pointer used to access common behaviour.
|
||||
/// Emitter must be utilized after all related particles despawn.
|
||||
Emitter* emitter;
|
||||
/// @brief Some random integer for visuals configuration.
|
||||
int random;
|
||||
/// @brief Global position
|
||||
glm::vec3 position;
|
||||
@@ -44,15 +45,17 @@ class Emitter {
|
||||
/// @brief Particles spawn interval
|
||||
float spawnInterval;
|
||||
/// @brief Number of particles should be spawned before emitter deactivation.
|
||||
/// -1 is infinite
|
||||
/// -1 is infinite.
|
||||
int count;
|
||||
/// @brief Spawn timer used to determine number of particles
|
||||
/// to spawn on update. May be innacurate.
|
||||
float timer = 0.0f;
|
||||
/// @brief Random velocity magnitude applying to spawned particles
|
||||
/// @brief Random velocity magnitude applying to spawned particles.
|
||||
glm::vec3 explosion {8.0f};
|
||||
/// @brief Max distance of actually spawning particles.
|
||||
float maxDistance = 32.0f;
|
||||
|
||||
util::PseudoRandom random;
|
||||
util::PseudoRandom random;
|
||||
public:
|
||||
ParticleBehaviour behaviour;
|
||||
|
||||
@@ -71,8 +74,13 @@ public:
|
||||
|
||||
/// @brief Update emitter and spawn particles
|
||||
/// @param delta delta time
|
||||
/// @param cameraPosition current camera global position
|
||||
/// @param particles destination particles vector
|
||||
void update(float delta, std::vector<Particle>& particles);
|
||||
void update(
|
||||
float delta,
|
||||
const glm::vec3& cameraPosition,
|
||||
std::vector<Particle>& particles
|
||||
);
|
||||
|
||||
/// @brief Set initial random velocity magitude
|
||||
void setExplosion(const glm::vec3& magnitude);
|
||||
|
||||
Reference in New Issue
Block a user