add Rigidbody.is_enabled, .set_enabled
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@@ -28,15 +28,19 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
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auto id = nextID++;
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id));
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registry.emplace<Transform>(entity, pos, size/4.0f, glm::mat3(1.0f));
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registry.emplace<Hitbox>(entity, pos, def.hitbox);
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registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox});
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entities[id] = entity;
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return id;
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}
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void Entities::updatePhysics(float delta){
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auto view = registry.view<Transform, Hitbox>();
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auto view = registry.view<Transform, Rigidbody>();
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auto physics = level->physics.get();
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for (auto [entity, transform, hitbox] : view.each()) {
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for (auto [entity, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled) {
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continue;
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}
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auto& hitbox = rigidbody.hitbox;
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physics->step(
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level->chunks.get(),
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&hitbox,
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