add Rigidbody.is_enabled, .set_enabled
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@@ -22,6 +22,11 @@ struct Transform {
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void refresh();
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};
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struct Rigidbody {
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bool enabled = true;
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Hitbox hitbox;
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};
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class Level;
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class Assets;
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class LineBatch;
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@@ -45,8 +50,8 @@ public:
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return registry.get<Transform>(entity);
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}
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Hitbox& getHitbox() const {
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return registry.get<Hitbox>(entity);
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Rigidbody& getRigidbody() const {
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return registry.get<Rigidbody>(entity);
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}
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entityid_t getUID() const {
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