converting block states to a bitfield
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@@ -44,7 +44,7 @@ public:
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std::shared_ptr<Camera> currentCamera;
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std::unique_ptr<Hitbox> hitbox;
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bool debug = false;
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voxel selectedVoxel {0, 0};
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voxel selectedVoxel {0, {}};
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glm::vec3 cam {};
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glm::ivec3 selectedBlockPosition {};
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