fix variant indexing
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@@ -294,7 +294,7 @@ static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
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void BlocksRenderer::blockCustomModel(
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const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
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) {
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const auto& variant = block.getVariant(states.userbits);
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const auto& variant = block.getVariantByBits(states.userbits);
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glm::vec3 X(1, 0, 0);
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glm::vec3 Y(0, 1, 0);
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glm::vec3 Z(0, 0, 1);
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@@ -370,7 +370,7 @@ void BlocksRenderer::blockCube(
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bool lights,
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bool ao
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) {
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const auto& variant = block.getVariant(states.userbits);
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const auto& variant = block.getVariantByBits(states.userbits);
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glm::ivec3 X(1, 0, 0);
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glm::ivec3 Y(0, 1, 0);
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glm::ivec3 Z(0, 0, 1);
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@@ -488,8 +488,8 @@ void BlocksRenderer::render(
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blockid_t id = vox.id;
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blockstate state = vox.state;
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const auto& def = *blockDefsCache[id];
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const auto& variant = def.getVariant(state.userbits);
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uint8_t variantId = state.userbits;
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uint8_t variantId = def.getVariantIndex(state.userbits);
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const auto& variant = def.getVariant(variantId);
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if (id == 0 || variant.drawGroup != drawGroup || state.segment) {
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continue;
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}
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@@ -561,7 +561,7 @@ SortingMeshData BlocksRenderer::renderTranslucent(
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blockid_t id = vox.id;
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blockstate state = vox.state;
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const auto& def = *blockDefsCache[id];
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uint8_t variantId = state.userbits;
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uint8_t variantId = def.getVariantIndex(state.userbits);
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const auto& variant = def.getVariant(variantId);
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if (id == 0 || variant.drawGroup != drawGroup || state.segment) {
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continue;
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@@ -687,7 +687,7 @@ void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
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const voxel& vox = voxels[i];
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blockid_t id = vox.id;
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const auto& def = *blockDefsCache[id];
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const auto& variant = def.getVariant(vox.state.userbits);
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const auto& variant = def.getVariantByBits(vox.state.userbits);
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if (beginEnds[variant.drawGroup][0] == 0) {
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beginEnds[variant.drawGroup][0] = i+1;
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@@ -130,7 +130,7 @@ class BlocksRenderer {
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return false;
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}
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const auto& block = *blockDefsCache[vox.id];
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const auto& blockVariant = block.getVariant(vox.state.userbits);
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const auto& blockVariant = block.getVariantByBits(vox.state.userbits);
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uint8_t otherDrawGroup = blockVariant.drawGroup;
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if ((otherDrawGroup && (otherDrawGroup != variant.drawGroup)) || !blockVariant.rt.solid) {
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return true;
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