world previews demo

This commit is contained in:
MihailRis
2024-04-23 01:09:30 +03:00
parent 5afa5304ff
commit 6e2bc9ca95
24 changed files with 153 additions and 59 deletions
+29 -1
View File
@@ -2,9 +2,13 @@
#include "../hud.h"
#include "../LevelFrontend.h"
#include "../../debug/Logger.h"
#include "../../audio/audio.h"
#include "../../coders/imageio.h"
#include "../../graphics/core/PostProcessing.h"
#include "../../graphics/core/GfxContext.h"
#include "../../graphics/core/Viewport.h"
#include "../../graphics/core/ImageData.h"
#include "../../graphics/ui/GUI.h"
#include "../../graphics/ui/elements/Menu.hpp"
#include "../../graphics/render/WorldRenderer.h"
@@ -18,7 +22,11 @@
#include "../../window/Events.h"
#include "../../engine.h"
static debug::Logger logger("level-screen");
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
postProcessing = std::make_unique<PostProcessing>();
auto& settings = engine->getSettings();
auto assets = engine->getAssets();
auto menu = engine->getGUI()->getMenu();
@@ -53,11 +61,31 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
}
LevelScreen::~LevelScreen() {
saveWorldPreview();
scripting::on_frontend_close();
controller->onWorldQuit();
engine->getPaths()->setWorldFolder(fs::path());
}
void LevelScreen::saveWorldPreview() {
try {
logger.info() << "saving world preview";
auto paths = engine->getPaths();
auto player = controller->getPlayer();
auto camera = player->camera;
auto& settings = engine->getSettings();
int previewSize = settings.ui.worldPreviewSize.get();
Viewport viewport(previewSize * 1.5, previewSize);
GfxContext ctx(nullptr, viewport, batch.get());
worldRenderer->draw(ctx, camera.get(), false, postProcessing.get());
auto image = postProcessing->toImage();
image->flipY();
imageio::write(paths->resolve("world:preview.png"), image.get());
} catch (const std::exception& err) {
logger.error() << err.what();
}
}
void LevelScreen::updateHotkeys() {
auto& settings = engine->getSettings();
if (Events::jpressed(keycode::O)) {
@@ -111,7 +139,7 @@ void LevelScreen::draw(float delta) {
Viewport viewport(Window::width, Window::height);
GfxContext ctx(nullptr, viewport, batch.get());
worldRenderer->draw(ctx, camera.get(), hudVisible);
worldRenderer->draw(ctx, camera.get(), hudVisible, postProcessing.get());
if (hudVisible) {
hud->draw(ctx);