world previews demo
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@@ -13,17 +13,10 @@ Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
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width = 0;
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height = 0;
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}
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}
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}
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Framebuffer::Framebuffer(uint width, uint height, bool alpha)
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: width(width), height(height)
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{
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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// Setup color attachment (texture)
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static std::unique_ptr<Texture> create_texture(int width, int height, int format) {
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GLuint tex;
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format = alpha ? GL_RGBA : GL_RGB;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
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@@ -32,7 +25,19 @@ Framebuffer::Framebuffer(uint width, uint height, bool alpha)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
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texture = std::make_unique<Texture>(tex, width, height);
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return std::make_unique<Texture>(tex, width, height);
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}
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Framebuffer::Framebuffer(uint width, uint height, bool alpha)
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: width(width), height(height)
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{
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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format = alpha ? GL_RGBA : GL_RGB;
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// Setup color attachment (texture)
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texture = create_texture(width, height, format);
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// Setup depth attachment
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glGenRenderbuffers(1, &depth);
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@@ -64,11 +69,11 @@ void Framebuffer::resize(uint width, uint height) {
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glBindRenderbuffer(GL_RENDERBUFFER, depth);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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texture->bind();
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
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texture->unbind();
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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texture = create_texture(width, height, format);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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Texture* Framebuffer::getTexture() const {
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