Minor refactor
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@@ -5,7 +5,6 @@
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#include "../../window/Window.h"
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#include "../../window/Window.h"
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#include "../../assets/Assets.h"
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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#include "../../graphics/Batch2D.h"
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#include "../../window/Events.h"
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using std::shared_ptr;
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using std::shared_ptr;
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@@ -19,7 +18,7 @@ Container::Container(vec2 coord, vec2 size) : UINode(coord, size) {
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}
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}
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shared_ptr<UINode> Container::getAt(vec2 pos, shared_ptr<UINode> self) {
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shared_ptr<UINode> Container::getAt(vec2 pos, shared_ptr<UINode> self) {
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if (!isInside(vec2(Events::x, Events::y))) return nullptr;
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if (!isInside(pos)) return nullptr;
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for (auto node : nodes) {
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for (auto node : nodes) {
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if (!node->visible())
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if (!node->visible())
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continue;
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continue;
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