contentpack remove feature WIP

This commit is contained in:
MihailRis
2024-03-03 15:11:52 +03:00
parent 19a91fd4fa
commit 6f62ddea4b
18 changed files with 541 additions and 433 deletions
+1
View File
@@ -170,6 +170,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible
shader->uniform1f("u_gamma", settings.graphics.gamma);
shader->uniform1f("u_fogFactor", fogFactor);
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve);
shader->uniform1f("u_dayTime", level->world->daytime);
shader->uniform3f("u_cameraPos", camera->position);
shader->uniform1i("u_cubemap", 1);
{
+51 -18
View File
@@ -342,7 +342,8 @@ std::shared_ptr<Panel> create_packs_panel(
const std::vector<ContentPack>& packs,
Engine* engine,
bool backbutton,
packconsumer callback
packconsumer callback,
packconsumer remover
){
auto assets = engine->getAssets();
auto panel = std::make_shared<Panel>(vec2(550, 200), vec4(5.0f));
@@ -358,7 +359,12 @@ std::shared_ptr<Panel> create_packs_panel(
callback(pack);
});
}
auto idlabel = std::make_shared<Label>("["+pack.id+"]");
auto runtime = engine->getContent()->getPackRuntime(pack.id);
auto idlabel = std::make_shared<Label>(
(runtime && runtime->getStats().hasSavingContent())
? "*["+pack.id+"]"
: "["+pack.id+"]"
);
idlabel->setColor(vec4(1, 1, 1, 0.5f));
idlabel->setSize(vec2(300, 25));
idlabel->setAlign(Align::right);
@@ -390,6 +396,19 @@ std::shared_ptr<Panel> create_packs_panel(
packpanel->add(descriptionlabel, vec2(80, 28));
packpanel->add(std::make_shared<Image>(icon, vec2(64)), vec2(8));
if (remover && pack.id != "base") {
auto remimg = std::make_shared<Image>("gui/cross", vec2(32));
remimg->setColor(vec4(1.f, 1.f, 1.f, 0.5f));
auto rembtn = std::make_shared<Button>(remimg, vec4(2));
rembtn->setColor(vec4(0.0f));
rembtn->setHoverColor(vec4(1.0f, 1.0f, 1.0f, 0.17f));
rembtn->listenAction([=](GUI* gui) {
remover(pack);
});
packpanel->add(rembtn, vec2(470, 22));
}
panel->add(packpanel);
}
if (backbutton) {
@@ -398,8 +417,15 @@ std::shared_ptr<Panel> create_packs_panel(
return panel;
}
static void reopen_world(Engine* engine, World* world) {
std::string wname = world->getName();
engine->setScreen(nullptr);
engine->setScreen(std::make_shared<MenuScreen>(engine));
open_world(wname, engine);
}
// TODO: refactor
void create_content_panel(Engine* engine) {
void create_content_panel(Engine* engine, Level* level) {
auto menu = engine->getGUI()->getMenu();
auto paths = engine->getPaths();
auto mainPanel = create_page(engine, "content", 550, 0.0f, 5);
@@ -415,16 +441,29 @@ void create_content_panel(Engine* engine) {
}
}
auto panel = create_packs_panel(engine->getContentPacks(), engine, false, nullptr);
auto panel = create_packs_panel(
engine->getContentPacks(), engine, false, nullptr,
[=](const ContentPack& pack) {
auto runtime = engine->getContent()->getPackRuntime(pack.id);
if (runtime->getStats().hasSavingContent()) {
guiutil::confirm(engine->getGUI(), langs::get(L"remove-confirm", L"pack")+
L" ("+util::str2wstr_utf8(pack.id)+L")", [=]() {
// FIXME: work in progress
});
} else {
auto world = level->getWorld();
world->wfile->removePack(world, pack.id);
reopen_world(engine, world);
}
}
);
mainPanel->add(panel);
mainPanel->add(create_button(
langs::get(L"Add", L"content"), vec4(10.0f), vec4(1), [=](GUI* gui) {
auto panel = create_packs_panel(scanned, engine, true,
[=](const ContentPack& pack) {
auto screen = dynamic_cast<LevelScreen*>(engine->getScreen().get());
auto level = screen->getLevel();
auto world = level->getWorld();
auto worldFolder = paths->getWorldFolder();
for (const auto& dependency : pack.dependencies) {
fs::path folder = ContentPack::findPack(paths, worldFolder, dependency);
@@ -437,14 +476,9 @@ void create_content_panel(Engine* engine) {
world->wfile->addPack(world, dependency);
}
}
world->wfile->addPack(world, pack.id);
std::string wname = world->getName();
engine->setScreen(nullptr);
engine->setScreen(std::make_shared<MenuScreen>(engine));
open_world(wname, engine);
});
reopen_world(engine, world);
}, nullptr);
menu->addPage("content-packs", panel);
menu->setPage("content-packs");
}));
@@ -691,7 +725,7 @@ void create_settings_panel(Engine* engine) {
panel->add(guiutil::backButton(menu));
}
void create_pause_panel(Engine* engine) {
void menus::create_pause_panel(Engine* engine, Level* level) {
auto menu = engine->getGUI()->getMenu();
auto panel = create_page(engine, "pause", 400, 0.0f, 1);
@@ -699,7 +733,7 @@ void create_pause_panel(Engine* engine) {
menu->reset();
}));
panel->add(create_button(L"Content", vec4(10.0f), vec4(1), [=](GUI*) {
create_content_panel(engine);
create_content_panel(engine, level);
menu->setPage("content");
}));
panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
@@ -717,10 +751,9 @@ void menus::create_menus(Engine* engine) {
create_new_world_panel(engine);
create_settings_panel(engine);
create_controls_panel(engine);
create_pause_panel(engine);
create_languages_panel(engine);
create_world_generators_panel(engine);
create_main_menu_panel(engine);
create_world_generators_panel(engine);
}
void menus::refresh_menus(Engine* engine) {
+2
View File
@@ -2,9 +2,11 @@
#define FRONTEND_MENU_H_
class Engine;
class Level;
namespace menus {
void create_version_label(Engine* engine);
void create_pause_panel(Engine* engine, Level* level);
void create_menus(Engine* engine);
void refresh_menus(Engine* engine);
}
+14 -11
View File
@@ -89,22 +89,25 @@ void MenuScreen::draw(float delta) {
static bool backlight;
LevelScreen::LevelScreen(Engine* engine, Level* level)
: Screen(engine),
level(level),
frontend(std::make_unique<LevelFrontend>(level, engine->getAssets())),
hud(std::make_unique<Hud>(engine, frontend.get())),
worldRenderer(std::make_unique<WorldRenderer>(engine, frontend.get())),
controller(std::make_unique<LevelController>(engine->getSettings(), level)) {
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine), level(level){
menus::create_pause_panel(engine, level);
auto& settings = engine->getSettings();
auto assets = engine->getAssets();
controller = std::make_unique<LevelController>(settings, level);
frontend = std::make_unique<LevelFrontend>(level, assets);
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get());
hud = std::make_unique<Hud>(engine, frontend.get());
backlight = settings.graphics.backlight;
animator.reset(new TextureAnimator());
animator->addAnimations(engine->getAssets()->getAnimations());
animator = std::make_unique<TextureAnimator>();
animator->addAnimations(assets->getAnimations());
auto content = level->content;
for (auto& pack : content->getPacks()) {
for (auto& entry : content->getPacks()) {
auto pack = entry.second.get();
const ContentPack& info = pack->getInfo();
fs::path scriptFile = info.folder/fs::path("scripts/hud.lua");
if (fs::is_regular_file(scriptFile)) {