contentpack remove feature WIP
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+14
-11
@@ -89,22 +89,25 @@ void MenuScreen::draw(float delta) {
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static bool backlight;
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LevelScreen::LevelScreen(Engine* engine, Level* level)
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: Screen(engine),
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level(level),
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frontend(std::make_unique<LevelFrontend>(level, engine->getAssets())),
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hud(std::make_unique<Hud>(engine, frontend.get())),
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worldRenderer(std::make_unique<WorldRenderer>(engine, frontend.get())),
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controller(std::make_unique<LevelController>(engine->getSettings(), level)) {
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LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine), level(level){
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menus::create_pause_panel(engine, level);
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auto& settings = engine->getSettings();
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auto assets = engine->getAssets();
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controller = std::make_unique<LevelController>(settings, level);
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frontend = std::make_unique<LevelFrontend>(level, assets);
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get());
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hud = std::make_unique<Hud>(engine, frontend.get());
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backlight = settings.graphics.backlight;
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animator.reset(new TextureAnimator());
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animator->addAnimations(engine->getAssets()->getAnimations());
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animator = std::make_unique<TextureAnimator>();
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animator->addAnimations(assets->getAnimations());
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auto content = level->content;
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for (auto& pack : content->getPacks()) {
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for (auto& entry : content->getPacks()) {
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auto pack = entry.second.get();
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const ContentPack& info = pack->getInfo();
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fs::path scriptFile = info.folder/fs::path("scripts/hud.lua");
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if (fs::is_regular_file(scriptFile)) {
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