fix block models generation

This commit is contained in:
MihailRis
2024-11-05 01:51:37 +03:00
parent 87663e597b
commit 6f9bad0557
4 changed files with 24 additions and 10 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ void main() {
float depth = (a_distance/256.0);
float alpha = a_color.a * tex_color.a;
// anyway it's any alpha-test alternative required
if (alpha < 0.9f)
if (alpha < 0.5f)
discard;
f_color = mix(a_color * tex_color, vec4(fogColor,1.0),
min(1.0, pow(depth*u_fogFactor, u_fogCurve)));