feat: reloading hud scripts
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@@ -171,6 +171,23 @@ static int l_set_allow_pause(lua::State* L) {
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return 0;
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}
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static int l_reload_script(lua::State* L) {
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auto packid = lua::require_string(L, 1);
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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auto& writeableContent = *engine->getWriteableContent();
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auto pack = writeableContent.getPackRuntime(packid);
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const auto& info = pack->getInfo();
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scripting::load_hud_script(
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pack->getEnvironment(),
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packid,
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info.folder / "scripts/hud.lua",
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pack->getId() + ":scripts/hud.lua"
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);
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return 0;
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}
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const luaL_Reg hudlib[] = {
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{"open_inventory", wrap_hud<l_open_inventory>},
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{"close_inventory", wrap_hud<l_close_inventory>},
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@@ -189,5 +206,6 @@ const luaL_Reg hudlib[] = {
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{"_set_content_access", wrap_hud<l_set_content_access>},
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{"_set_debug_cheats", wrap_hud<l_set_debug_cheats>},
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{"set_allow_pause", wrap_hud<l_set_allow_pause>},
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{"reload_script", wrap_hud<l_reload_script>},
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{NULL, NULL}
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};
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