lua content pack environments test
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@@ -62,9 +62,9 @@ namespace scripting {
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bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
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bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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void load_block_script(std::string prefix, fs::path file, block_funcs_set& funcsset);
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void load_item_script(std::string prefix, fs::path file, item_funcs_set& funcsset);
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void load_world_script(std::string prefix, fs::path file);
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void load_layout_script(int env, fs::path file, uidocscript& script);
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void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset);
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void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
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void load_world_script(int env, std::string prefix, fs::path file);
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void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script);
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void close();
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}
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