MSVC build fix
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@@ -7,6 +7,10 @@
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#include "../../graphics/Mesh.h"
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#include "../../window/Window.h"
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#ifndef M_PI
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#define M_PI 3.141592
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#endif // M_PI
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using glm::vec3;
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Skybox::Skybox(uint size, Shader* shader) : size(size), shader(shader) {
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