improve u_gamma support & update default dense-render-distance value
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@@ -82,7 +82,7 @@ struct GraphicsSettings {
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/// @brief Shadows quality
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IntegerSetting shadowsQuality {0, 0, 3};
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/// @brief Dense render distance
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IntegerSetting denseRenderDistance {40, 0, 10'000};
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IntegerSetting denseRenderDistance {56, 0, 10'000};
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};
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struct DebugSettings {
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