fix: add macOS runner check to workflow and remove macOS build step from release
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@@ -25,11 +25,6 @@ jobs:
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uses: ./.github/workflows/appimage.yml
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with:
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build_name: '${{ needs.prepare.outputs.build_name }}'
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build_macos:
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needs: [prepare]
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uses: ./.github/workflows/macos.yml
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with:
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build_name: '${{ needs.prepare.outputs.build_name }}'
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build_windows:
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needs: [prepare]
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uses: ./.github/workflows/windows-clang.yml
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@@ -37,7 +32,7 @@ jobs:
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build_name: '${{ needs.prepare.outputs.build_name }}'
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publish_release:
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runs-on: ubuntu-latest
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needs: [build_linux, build_macos, build_windows]
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needs: [build_linux, build_windows]
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steps:
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- name: Checkout Release Branch
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uses: actions/checkout@v4
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@@ -52,8 +47,6 @@ jobs:
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mkdir release
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mv ./artifacts/AppImage/VoxelCore-latest-x86_64.AppImage \
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./release/voxelcore-${RELEASE_VERSION}_x86-64.AppImage
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mv ./artifacts/VoxelEngineMacOs/VoxelEngineMacApp.dmg \
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./release/voxelcore-${RELEASE_VERSION}_macos.dmg
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(cd ./artifacts/Windows-Build && zip -r ../../release/voxelcore-${RELEASE_VERSION}_win64.zip .)
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ls -la ./release
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tree ./release
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@@ -76,7 +69,6 @@ jobs:
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### Downloads
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- **Linux**: voxelcore-${{ env.RELEASE_VERSION }}_x86-64.AppImage
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- **macOS**: voxelcore-${{ env.RELEASE_VERSION }}_macos.dmg
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- **Windows**: voxelcore-${{ env.RELEASE_VERSION }}_win64.zip
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### Installation
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