This commit is contained in:
MihailRis
2025-03-09 23:10:22 +03:00
parent db620010a3
commit 70b3a4d91e
4 changed files with 90 additions and 84 deletions
+34 -40
View File
@@ -66,22 +66,22 @@ LevelScreen::LevelScreen(
frontend = std::make_unique<LevelFrontend>(
player, controller.get(), assets, settings
);
worldRenderer = std::make_unique<WorldRenderer>(
renderer = std::make_unique<WorldRenderer>(
engine, *frontend, *player
);
hud = std::make_unique<Hud>(engine, *frontend, *player);
decorator = std::make_unique<Decorator>(
engine, *controller, *worldRenderer, assets, *player
engine, *controller, *renderer, assets, *player
);
keepAlive(settings.graphics.backlight.observe([=](bool) {
player->chunks->saveAndClear();
worldRenderer->clear();
renderer->clear();
}));
keepAlive(settings.graphics.denseRender.observe([=](bool) {
player->chunks->saveAndClear();
worldRenderer->clear();
renderer->clear();
frontend->getContentGfxCache().refresh();
}));
keepAlive(settings.camera.fov.observe([=](double value) {
@@ -89,7 +89,7 @@ LevelScreen::LevelScreen(
}));
keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
player->chunks->saveAndClear();
worldRenderer->clear();
renderer->clear();
return false;
}));
@@ -117,7 +117,7 @@ void LevelScreen::initializeContent() {
for (auto& entry : content.getPacks()) {
initializePack(entry.second.get());
}
scripting::on_frontend_init(hud.get(), worldRenderer.get());
scripting::on_frontend_init(hud.get(), renderer.get());
}
void LevelScreen::initializePack(ContentPackRuntime* pack) {
@@ -139,7 +139,7 @@ void LevelScreen::loadDecorations() {
}
auto data = io::read_object(CLIENT_FILE);
if (data.has("weather")) {
worldRenderer->getWeather().deserialize(data["weather"]);
renderer->getWeather().deserialize(data["weather"]);
}
}
@@ -147,7 +147,7 @@ void LevelScreen::saveDecorations() {
io::create_directory("world:client");
auto data = dv::object();
data["weather"] = worldRenderer->getWeather().serialize();
data["weather"] = renderer->getWeather().serialize();
io::write_json(CLIENT_FILE, data, true);
}
@@ -168,7 +168,7 @@ void LevelScreen::saveWorldPreview() {
Viewport viewport(previewSize * 1.5, previewSize);
DrawContext ctx(&pctx, viewport, batch.get());
worldRenderer->draw(ctx, camera, false, true, 0.0f, *postProcessing);
renderer->draw(ctx, camera, false, true, 0.0f, *postProcessing);
auto image = postProcessing->toImage();
image->flipY();
imageio::write("world:preview.png", image.get());
@@ -188,26 +188,15 @@ void LevelScreen::updateHotkeys() {
if (Events::jpressed(keycode::F3)) {
debug = !debug;
hud->setDebug(debug);
worldRenderer->setDebug(debug);
renderer->setDebug(debug);
}
}
void LevelScreen::update(float delta) {
gui::GUI* gui = engine.getGUI();
auto menu = gui->getMenu();
bool inputLocked = menu->hasOpenPage() ||
hud->isInventoryOpen() ||
gui->isFocusCaught();
if (!gui->isFocusCaught()) {
updateHotkeys();
}
auto level = controller->getLevel();
void LevelScreen::updateAudio() {
auto player = playerController->getPlayer();
auto camera = player->currentCamera;
bool paused = hud->isPause();
audio::get_channel("regular")->setPaused(paused);
audio::get_channel("ambient")->setPaused(paused);
glm::vec3 velocity {};
@@ -220,24 +209,34 @@ void LevelScreen::update(float delta) {
camera->dir,
glm::vec3(0, 1, 0)
);
const auto& settings = engine.getSettings();
}
if (!hud->isPause()) {
level->getWorld()->updateTimers(delta);
animator->update(delta);
void LevelScreen::update(float delta) {
auto& gui = *engine.getGUI();
if (!gui.isFocusCaught()) {
updateHotkeys();
}
if (!hud->isPause()) {
updateAudio();
auto menu = gui.getMenu();
bool inputLocked =
menu->hasOpenPage() || hud->isInventoryOpen() || gui.isFocusCaught();
bool paused = hud->isPause();
if (!paused) {
world.updateTimers(delta);
animator->update(delta);
playerController->update(delta, !inputLocked);
}
controller->update(glm::min(delta, 0.2f), hud->isPause());
playerController->postUpdate(delta, !inputLocked, hud->isPause());
controller->update(glm::min(delta, 0.2f), paused);
playerController->postUpdate(delta, !inputLocked, paused);
hud->update(hudVisible);
const auto& weather = worldRenderer->getWeather();
decorator->update(
hud->isPause() ? 0.0f : delta, *camera, weather.a, weather.b
);
const auto& weather = renderer->getWeather();
const auto& player = *playerController->getPlayer();
const auto& camera = *player.currentCamera;
decorator->update(paused ? 0.0f : delta, camera, weather);
}
void LevelScreen::draw(float delta) {
@@ -249,7 +248,7 @@ void LevelScreen::draw(float delta) {
if (!hud->isPause()) {
scripting::on_entities_render(engine.getTime().getDelta());
}
worldRenderer->draw(
renderer->draw(
ctx, *camera, hudVisible, hud->isPause(), delta, *postProcessing
);
@@ -264,8 +263,3 @@ void LevelScreen::onEngineShutdown() {
}
controller->saveWorld();
}
LevelController* LevelScreen::getLevelController() const {
return controller.get();
}