remove unnecessary shared_ptrs from ChunksRenderer and ChunkMesh
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@@ -65,13 +65,13 @@ public:
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);
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virtual ~ChunksRenderer();
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std::shared_ptr<Mesh> render(
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const Mesh* render(
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const std::shared_ptr<Chunk>& chunk, bool important
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);
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void unload(const Chunk* chunk);
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void clear();
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std::shared_ptr<Mesh> getOrRender(
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const Mesh* getOrRender(
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const std::shared_ptr<Chunk>& chunk, bool important
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);
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void drawChunks(const Camera& camera, Shader& shader);
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