add block 'ambient-occlusion' property
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@@ -217,6 +217,7 @@ void ContentLoader::loadBlock(Block& def, const std::string& name, const fs::pat
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root->flag("light-passing", def.lightPassing);
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root->flag("sky-light-passing", def.skyLightPassing);
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root->flag("shadeless", def.shadeless);
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root->flag("ambient-occlusion", def.ambientOcclusion);
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root->flag("breakable", def.breakable);
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root->flag("selectable", def.selectable);
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root->flag("grounded", def.grounded);
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