update WorldConverter (WIP)
This commit is contained in:
+53
-31
@@ -101,9 +101,8 @@ void WorldRegions::put(
|
||||
}
|
||||
|
||||
static std::unique_ptr<ubyte[]> write_inventories(
|
||||
Chunk* chunk, uint& datasize
|
||||
const chunk_inventories_map& inventories, uint32_t& datasize
|
||||
) {
|
||||
auto& inventories = chunk->inventories;
|
||||
ByteBuilder builder;
|
||||
builder.putInt32(inventories.size());
|
||||
for (auto& entry : inventories) {
|
||||
@@ -120,6 +119,22 @@ static std::unique_ptr<ubyte[]> write_inventories(
|
||||
return data;
|
||||
}
|
||||
|
||||
static chunk_inventories_map load_inventories(const ubyte* src, uint32_t size) {
|
||||
chunk_inventories_map inventories;
|
||||
ByteReader reader(src, size);
|
||||
auto count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map.get());
|
||||
inventories[index] = inv;
|
||||
}
|
||||
return inventories;
|
||||
}
|
||||
|
||||
void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
|
||||
assert(chunk != nullptr);
|
||||
if (!chunk->flags.lighted) {
|
||||
@@ -150,7 +165,7 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
|
||||
// Writing block inventories
|
||||
if (!chunk->inventories.empty()) {
|
||||
uint datasize;
|
||||
auto data = write_inventories(chunk, datasize);
|
||||
auto data = write_inventories(chunk->inventories, datasize);
|
||||
put(chunk->x,
|
||||
chunk->z,
|
||||
REGION_LAYER_INVENTORIES,
|
||||
@@ -195,24 +210,25 @@ std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
|
||||
}
|
||||
|
||||
chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
|
||||
chunk_inventories_map meta;
|
||||
uint32_t bytesSize;
|
||||
auto bytes = layers[REGION_LAYER_INVENTORIES].getData(x, z, bytesSize);
|
||||
if (bytes == nullptr) {
|
||||
return meta;
|
||||
return {};
|
||||
}
|
||||
ByteReader reader(bytes, bytesSize);
|
||||
auto count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map.get());
|
||||
meta[index] = inv;
|
||||
}
|
||||
return meta;
|
||||
return load_inventories(bytes, bytesSize);
|
||||
}
|
||||
|
||||
void WorldRegions::processInventories(
|
||||
int x, int z, const inventoryproc& func
|
||||
) {
|
||||
processRegion(x, z, REGION_LAYER_INVENTORIES, 0,
|
||||
[=](std::unique_ptr<ubyte[]> data, uint32_t* size) {
|
||||
auto inventories = load_inventories(data.get(), *size);
|
||||
for (const auto& [_, inventory] : inventories) {
|
||||
func(inventory.get());
|
||||
}
|
||||
return write_inventories(inventories, *size);
|
||||
});
|
||||
}
|
||||
|
||||
dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
|
||||
@@ -231,8 +247,10 @@ dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
|
||||
return map;
|
||||
}
|
||||
|
||||
void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
|
||||
auto& layer = layers[REGION_LAYER_VOXELS];
|
||||
void WorldRegions::processRegion(
|
||||
int x, int z, RegionLayerIndex layerid, uint32_t dataLen, const regionproc& func
|
||||
) {
|
||||
auto& layer = layers[layerid];
|
||||
if (layer.getRegion(x, z)) {
|
||||
throw std::runtime_error("not implemented for in-memory regions");
|
||||
}
|
||||
@@ -250,25 +268,29 @@ void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
|
||||
if (data == nullptr) {
|
||||
continue;
|
||||
}
|
||||
data = compression::decompress(
|
||||
data.get(), length, CHUNK_DATA_LEN, layer.compression
|
||||
);
|
||||
if (func(data.get())) {
|
||||
put(gx,
|
||||
gz,
|
||||
REGION_LAYER_VOXELS,
|
||||
std::move(data),
|
||||
CHUNK_DATA_LEN);
|
||||
uint32_t totalLength = dataLen;
|
||||
if (layer.compression != compression::Method::NONE) {
|
||||
if (dataLen == 0) {
|
||||
throw std::invalid_argument("invalid data length");
|
||||
}
|
||||
data = compression::decompress(
|
||||
data.get(), length, dataLen, layer.compression
|
||||
);
|
||||
} else {
|
||||
totalLength = length;
|
||||
}
|
||||
if (auto writeData = func(std::move(data), &totalLength)) {
|
||||
put(gx, gz, layerid, std::move(writeData), totalLength);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fs::path WorldRegions::getRegionsFolder(int layer) const {
|
||||
return layers[layer].folder;
|
||||
const fs::path& WorldRegions::getRegionsFolder(RegionLayerIndex layerid) const {
|
||||
return layers[layerid].folder;
|
||||
}
|
||||
|
||||
void WorldRegions::write() {
|
||||
void WorldRegions::writeAll() {
|
||||
for (auto& layer : layers) {
|
||||
fs::create_directories(layer.folder);
|
||||
layer.writeAll();
|
||||
|
||||
Reference in New Issue
Block a user