Fog factor changed
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@@ -255,7 +255,7 @@ void main() {
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camera_vector = mix(camera_vector, vec3(0, 1, 0), min(1.0, u_fog));
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float fog = 1.0f / (u_fog + 1.0);
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float fog = 1.0f / (u_fog*0.5 + 1.0);
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// hide darkness at horizon
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camera_vector.y = max(0.01, camera_vector.y)*(1.0-u_mie*0.08) + 0.08*u_mie;
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camera_vector = normalize(camera_vector);
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