move lua libs to /logic/scripting/lua/libs
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#include <memory>
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#include <vector>
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#include "constants.hpp"
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#include "engine.hpp"
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#include "content/Content.hpp"
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#include "files/engine_paths.hpp"
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#include "files/settings_io.hpp"
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#include "frontend/menu.hpp"
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#include "frontend/screens/MenuScreen.hpp"
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#include "logic/EngineController.hpp"
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#include "logic/LevelController.hpp"
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#include "window/Events.hpp"
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#include "window/Window.hpp"
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#include "world/generator/WorldGenerator.hpp"
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#include "world/Level.hpp"
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#include "util/listutil.hpp"
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#include "api_lua.hpp"
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using namespace scripting;
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/// @brief Creating new world
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/// @param name Name world
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/// @param seed Seed world
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/// @param generator Type of generation
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static int l_new_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto seed = lua::require_string(L, 2);
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auto generator = lua::require_string(L, 3);
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auto controller = engine->getController();
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controller->createWorld(name, seed, generator);
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return 0;
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}
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/// @brief Open world
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/// @param name Name world
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static int l_open_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto controller = engine->getController();
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controller->openWorld(name, false);
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return 0;
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}
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/// @brief Reopen world
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static int l_reopen_world(lua::State*) {
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auto controller = engine->getController();
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controller->reopenWorld(level->getWorld());
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return 0;
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}
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/// @brief Close world
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/// @param flag Save world (bool)
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static int l_close_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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}
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bool save_world = lua::toboolean(L, 1);
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if (save_world) {
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controller->saveWorld();
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}
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// destroy LevelScreen and run quit callbacks
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engine->setScreen(nullptr);
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// create and go to menu screen
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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return 0;
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}
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/// @brief Delete world
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/// @param name Name world
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static int l_delete_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto controller = engine->getController();
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controller->deleteWorld(name);
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return 0;
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}
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/// @brief Reconfigure packs
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/// @param addPacks An array of packs to add
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/// @param remPacks An array of packs to remove
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static int l_reconfig_packs(lua::State* L) {
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if (!lua::istable(L, 1)) {
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throw std::runtime_error("strings array expected as the first argument"
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);
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}
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if (!lua::istable(L, 2)) {
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throw std::runtime_error("strings array expected as the second argument"
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);
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}
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std::vector<std::string> addPacks;
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if (!lua::istable(L, 1)) {
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throw std::runtime_error("an array expected as argument 1");
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}
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int addLen = lua::objlen(L, 1);
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for (int i = 0; i < addLen; i++) {
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lua::rawgeti(L, i + 1, 1);
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addPacks.emplace_back(lua::tostring(L, -1));
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lua::pop(L);
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}
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std::vector<std::string> remPacks;
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if (!lua::istable(L, 2)) {
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throw std::runtime_error("an array expected as argument 2");
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}
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int remLen = lua::objlen(L, 2);
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for (int i = 0; i < remLen; i++) {
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lua::rawgeti(L, i + 1, 2);
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remPacks.emplace_back(lua::tostring(L, -1));
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lua::pop(L);
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}
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auto engine_controller = engine->getController();
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engine_controller->reconfigPacks(controller, addPacks, remPacks);
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return 0;
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}
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/// @brief Get a setting value
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/// @param name The name of the setting
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/// @return The value of the setting
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static int l_get_setting(lua::State* L) {
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auto name = lua::require_string(L, 1);
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const auto value = engine->getSettingsHandler().getValue(name);
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return lua::pushvalue(L, value);
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}
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/// @brief Set a setting value
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/// @param name The name of the setting
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/// @param value The new value for the setting
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static int l_set_setting(lua::State* L) {
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auto name = lua::require_string(L, 1);
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const auto value = lua::tovalue(L, 2);
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engine->getSettingsHandler().setValue(name, value);
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return 0;
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}
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/// @brief Convert a setting value to a string
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/// @param name The name of the setting
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/// @return The string representation of the setting value
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static int l_str_setting(lua::State* L) {
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auto name = lua::require_string(L, 1);
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const auto string = engine->getSettingsHandler().toString(name);
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return lua::pushstring(L, string);
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}
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/// @brief Get information about a setting
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/// @param name The name of the setting
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/// @return A table with information about the setting
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static int l_get_setting_info(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto setting = engine->getSettingsHandler().getSetting(name);
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lua::createtable(L, 0, 1);
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if (auto number = dynamic_cast<NumberSetting*>(setting)) {
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lua::pushnumber(L, number->getMin());
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lua::setfield(L, "min");
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lua::pushnumber(L, number->getMax());
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lua::setfield(L, "max");
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return 1;
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}
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if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
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lua::pushinteger(L, integer->getMin());
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lua::setfield(L, "min");
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lua::pushinteger(L, integer->getMax());
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lua::setfield(L, "max");
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return 1;
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}
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lua::pop(L);
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throw std::runtime_error("unsupported setting type");
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}
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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Window::setShouldClose(true);
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return 0;
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}
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/// @brief Get the default world generator
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/// @return The ID of the default world generator
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static int l_get_default_generator(lua::State* L) {
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return lua::pushstring(L, WorldGenerator::DEFAULT);
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}
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const luaL_Reg corelib[] = {
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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{"reopen_world", lua::wrap<l_reopen_world>},
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{"close_world", lua::wrap<l_close_world>},
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{"delete_world", lua::wrap<l_delete_world>},
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{"reconfig_packs", lua::wrap<l_reconfig_packs>},
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{"get_setting", lua::wrap<l_get_setting>},
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{"set_setting", lua::wrap<l_set_setting>},
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{"str_setting", lua::wrap<l_str_setting>},
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{"get_setting_info", lua::wrap<l_get_setting_info>},
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{"quit", lua::wrap<l_quit>},
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{"get_default_generator", lua::wrap<l_get_default_generator>},
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{NULL, NULL}};
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