move lua libs to /logic/scripting/lua/libs
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@@ -0,0 +1,106 @@
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#include "engine.hpp"
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#include "frontend/hud.hpp"
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#include "frontend/screens/Screen.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "util/stringutil.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "api_lua.hpp"
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namespace scripting {
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extern Hud* hud;
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}
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using namespace scripting;
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static int l_keycode(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(
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L, static_cast<int>(input_util::keycode_from(name))
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);
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}
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static int l_mousecode(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(
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L, static_cast<int>(input_util::mousecode_from(name))
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);
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}
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static int l_add_callback(lua::State* L) {
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auto bindname = lua::require_string(L, 1);
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const auto& bind = Events::bindings.find(bindname);
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if (bind == Events::bindings.end()) {
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throw std::runtime_error("unknown binding " + util::quote(bindname));
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}
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lua::pushvalue(L, 2);
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runnable actual_callback = lua::create_runnable(L);
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runnable callback = [=]() {
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if (!scripting::engine->getGUI()->isFocusCaught()) {
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actual_callback();
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}
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};
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if (hud) {
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hud->keepAlive(bind->second.onactived.add(callback));
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} else {
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throw std::runtime_error("on_hud_open is not called yet");
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}
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return 0;
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}
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static int l_get_mouse_pos(lua::State* L) {
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return lua::pushvec2(L, Events::cursor);
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}
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static int l_get_bindings(lua::State* L) {
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auto& bindings = Events::bindings;
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lua::createtable(L, bindings.size(), 0);
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int i = 0;
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for (auto& entry : bindings) {
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lua::pushstring(L, entry.first);
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lua::rawseti(L, i + 1);
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i++;
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}
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return 1;
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}
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static int l_is_active(lua::State* L) {
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auto bindname = lua::require_string(L, 1);
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const auto& bind = Events::bindings.find(bindname);
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if (bind == Events::bindings.end()) {
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throw std::runtime_error("unknown binding " + util::quote(bindname));
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}
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return lua::pushboolean(L, bind->second.active());
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}
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static int l_is_pressed(lua::State* L) {
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std::string code = lua::require_string(L, 1);
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size_t sep = code.find(':');
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if (sep == std::string::npos) {
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throw std::runtime_error("expected 'input_type:key' format");
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}
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auto prefix = code.substr(0, sep);
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auto name = code.substr(sep + 1);
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if (prefix == "key") {
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return lua::pushboolean(
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L, Events::pressed(static_cast<int>(input_util::keycode_from(name)))
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);
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} else if (prefix == "mouse") {
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return lua::pushboolean(
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L,
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Events::clicked(static_cast<int>(input_util::mousecode_from(name)))
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);
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} else {
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throw std::runtime_error("unknown input type " + util::quote(code));
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}
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}
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const luaL_Reg inputlib[] = {
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{"keycode", lua::wrap<l_keycode>},
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{"mousecode", lua::wrap<l_mousecode>},
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{"add_callback", lua::wrap<l_add_callback>},
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{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
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{"get_bindings", lua::wrap<l_get_bindings>},
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{"is_active", lua::wrap<l_is_active>},
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{"is_pressed", lua::wrap<l_is_pressed>},
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{NULL, NULL}};
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