feat: automatically loading models used in skeleton
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@@ -200,12 +200,13 @@ public:
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return resourceIndices[static_cast<size_t>(type)];
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}
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const rigging::SkeletonConfig* getRig(const std::string& id) const;
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const rigging::SkeletonConfig* getSkeleton(const std::string& id) const;
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const BlockMaterial* findBlockMaterial(const std::string& id) const;
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const ContentPackRuntime* getPackRuntime(const std::string& id) const;
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const UptrsMap<std::string, BlockMaterial>& getBlockMaterials() const;
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const UptrsMap<std::string, ContentPackRuntime>& getPacks() const;
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const UptrsMap<std::string, rigging::SkeletonConfig>& getSkeletons() const;
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};
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#endif // CONTENT_CONTENT_HPP_
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