diff --git a/src/logic/PlayerController.cpp b/src/logic/PlayerController.cpp index 8b58d7cb..b85f4df3 100644 --- a/src/logic/PlayerController.cpp +++ b/src/logic/PlayerController.cpp @@ -126,7 +126,7 @@ void PlayerController::update(float delta, bool input, bool pause) { updateControls(delta); } - refreshCamera(); + camControl.refresh(); if (input) { updateInteraction(); } else { @@ -179,10 +179,6 @@ void PlayerController::updateControls(float delta){ player->update(level, input, delta); } -void PlayerController::refreshCamera() { - camControl.refresh(); -} - void PlayerController::updateInteraction(){ const ContentIndices* contentIds = level->contentIds; Chunks* chunks = level->chunks; diff --git a/src/logic/PlayerController.h b/src/logic/PlayerController.h index eb50850e..27435d72 100644 --- a/src/logic/PlayerController.h +++ b/src/logic/PlayerController.h @@ -32,11 +32,9 @@ class PlayerController { void updateKeyboard(); void updateCamera(float delta, bool movement); - void refreshCamera(); void resetKeyboard(); void updateControls(float delta); void updateInteraction(); - public: static glm::vec3 selectedBlockPosition; static int selectedBlockId;