player.get_selected_block
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@@ -77,7 +77,6 @@ class PlayerController {
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void onFootstep();
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void updateFootsteps(float delta);
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public:
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static glm::vec3 selectedBlockPosition;
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static glm::ivec3 selectedBlockNormal;
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static glm::vec3 selectedPointPosition;
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static int selectedBlockId;
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